Description
Development of a Virtual surgery training experience for a specfic intervention. This project was created using the Oculus Quest 2 (PCVR), alongside with a pair of haptic arms that precisely replicated the movements of the user, as well as gives him the true haptic feedback to simulate the required pressure and sensation while performing the surgery.
To communicate with the robotic arms, we developed our own plugin using OpenHaptics to retrieve its input, and to execute the requited haptic feedback.
Additionally, compute shaders were created to perform a fluid flood to find the hair spots, dramatically decreasing the compute time needed
Role
I oversaw the technical solutions required to develop this project.
Tools and Technologies
- Unreal Engine 4.27
- Compute Shaders
- Haptic Arms
- C++